Although the laptop seems to be pretty cool, I am just wondering how will the developers be able to take advantage of the 3D screen. Will Toshiba also develop a library or an interface that developers will have to use in order to render 3D graphics on the screen? Without this support, it doesn't seem likely that they will be able to have proper 3D and 2D projection at the same time.
Tirlapur, would it be useless to but 3D notebook without enough content to watch or play for that matter. Some movies were and will be released in 3D but they are not enough for entertainment point of view. I am not a gaming enthusiast but gamers always want faster and faster processors and 3D games will actually be heavier for the existing processors and graphics cards.
Toshiba is taking a huge risk on this release. Most people that are still spending $1000 or more on a laptop are serious business professionals or a few hardcore gamers that want portability away from their home computer. The professionals could care less about having 3D technology and in fact might find it rather annoying. Toshiba would be better off focusing on taking this technology and installing it in their TV's. They would have more sales targeting consumers who want 3D movies at home without glasses.
Do they think that this is disruptive technology, and can stand on it's own because of it? I wonder how much market research went into this product. It will be interesting to see how it fares in the marketplace.
It's very hard for me to understand why so many companies seem to think that "3D" is some kind of magical technology and if they add it to any product, it'll cause consumers to go nuts and buy whatever gadgets in droves.
Out of all the current "fads" in tech, 3D is perhaps the most annoying.
Don't get me wrong, there are a few applications where 3D makes sense: it's fine for movies in the theater and the Nintendo 3DS at least has a decent implementation of the gimmick. But this Toshiba... thing? The 3D phones? There are very few actually useful applications for this.
A 3D laptop is particularly perplexing: why? Will you be more productive on a 3D laptop than a regular one? No. Can you game better on it? Maybe? (And even that is questionable: 3D won't make a bad game any better from a gameplay standpoint) But who is going to develop games specifically for this? Essentially no one, and all your regular, good games will play the same on your more expensive "3D" machine.
I'm looking forward to reading all the "death of 3D" articles that I'm sure will pop up a year or so from now.
Marc, 2D for official work purposes and 3D for entertainment purposes makes sense. I guess Toshiba chose notebook over tablet/smartphone because notebooks support high-end games which require high-performance processors.
EBN Dialogue enables and encourages you to participate in live chats with notable leaders and luminaries. Not only editors and journalists, but the entire EBN community is able to comment and ask questions. Listed below are upcoming and archived chats.
Thailand Stages a Comeback Join EBN contributor Jennifer Baljko on Thursday August 23, 2012, at 11:00 a.m. EST for a live chat on how electronic manufacturers in Thailand have shored up their supply chain to reduce the impact of future natural disasters.
Microsoft Surface: Potential Winners & Losers What are the implications for the electronics industry supply chain of Microsoft Corp.'s decision to launch its own tablet PC? Join industry veteran and EE Times' systems and OEM expert Rick Merritt on Tuesday, July 3, at 12:00 pm EDT for a Live Chat on this subject.
Join EBN contributor Jennifer Baljko on Thursday August 23, 2012, at 11:00 a.m. EST for a live chat on how electronic manufacturers in Thailand have shored up their supply chain to reduce the impact of future natural disasters.
Peter Drucker famously said "Trying to predict the future is like trying to drive down a country road at night with no lights while looking out the back window." Yet in the razor's-edge world of electronics—with a lean supply chain and just-in-time demands—the need to know the future is vital.
You've heard the saying "the No. 1 supply chain risk is your people." That hasn't always been the case. But today's complex global supply chain requires a new type of multitalented employee. It's one who understands, finance, marketing, economics, is savvy with technology, graceful with relationships and can think analytically.
Where are these people? Are universities properly preparing the next generation supply chain professionals? How do train your existing workforce for these new, demanding positions?
Brian Fuller, editor-in-chief of EBN, will lead a 60-minute Avnet Velocity panel discussion that will ask and answer these and other questions swirling around today's supply-chain talent challenges.